The Adventurer's Guild
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Size: 6 x 9
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#1-Jaikus and Reneeki Join the Guild
Has a Troll set up shop in your Basement?
Is there Treasure you need aid in Recovering?
Does your Cat seem...Different?
At the Adventurer's Guild we have Mighty
Fighters and Powerful Magic Users just
waiting to help. For a small fee, one of our
squads will gladly take care of whatever
difficulties you may be undergoing.
And remember, fees are cut in half during the
King's Celebration!
So Come On Down!!!
Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, one must be able to lay claim to an Adventure, and not just any adventure. To qualify, an Adventure must entail the following:
1-Have some element of risk to life and limb
2-Successfully concluded. If the point of the Adventure was to recover a stolen silver candelabra, then you better have that candelabra in hand when all is said and done.
3-A reward must be given. For what good is an Adventure if you don't get paid for your troubles?
Jaikus and Reneeke soon realize that becoming members in the renowned Guild is harder than they thought. For Adventures posted as Unresolved at the Guild, are usually the ones with the most risk.
However, when they hear of a party of experienced Guild members that are about to set out and are in need of Springers, they quickly volunteer only to discover to their dismay that a Springer's job is to "Spring the trap".
If they survive, membership in the Guild is assured.