Shepherd's Quest
Publication Date: Feb 9, 2007
Size: 6 x 9
ISBN: 0-595-42825-8 (Paperback)
ISBN: 0-595-87163-1 (eBook)
350 Pages
The Broken Key #1
Shepherd's Quest begins a story about three lads from the small town of Quillim. When one stumbles upon an ancient burial tomb, he and the others soon discover they have found the entrance to the fabled King's Horde. A place reputed to hold a vast fortune.
However, before they can gain access to the Horde, they first must recover the segments of a key which will open the sigil inscribed portal guarding it. One segment was found in the hands of a long dead thief who died before the portal, three others remain.
Somehow, they must find the segments of the key and open the Horde before word gets out. For should others learn of their discovery, less scrupulous men will soon be after them to claim the Horde for themselves.
The Quest for the remaining segments of the Key ultimately leads them to a place located deep within hostile, Goblin territory, a place where even the Goblins fear to go.
Author's Note
It should be noted that Shepherd's Quest begins a new series completely seperate from The Morcyth Saga. The laws of magic are not the same as it was in my first series. Here I wanted to explore scrolls, magical spells and items of the traditional kind, as well as potions. It is the standard adventuring fare but don't expect it to follow the rules of any role playing game.
I also switched from 'Present Tense' to 'Past Tense' beginning with Shepherd's Quest. Hope you like it.
---Brian S. Pratt
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The following is a review of Shepherd's Quest by Yellow30 Sci-Fi, an online reviewer.
Longing for adventure is one thing, but when it becomes reality...